— Chris Marker, Sans Soleil
26 October 2009
People Playing
Video games are the first stage in a plan for machines to help the human race, the only plan that offers a future for intelligence.
16 October 2009
09 October 2009
08 October 2009
PhotoSketch: Another Tool for Atomizing the Frame
There's some great controversy stirred up over on Vimeo about whether this is fake or not. Regardless of whether it's legitimate science or great science fiction, this video is another beautifully clear example of how we are moving towards an object-oriented image making paradigm.
07 October 2009
Volumetrically Enhanced Dance Performance from United Visual Artists
This subtle and elegant dance performance from United Visual Artists uses some type of volumetric recording technique to generate a real-time object-oriented video backdrop. It's not surprising that the data points are being displayed in a similar aesthetic to the House of Cards video which I love talking about so much; photo-realistic data sets would be a burdensome load for a real-time or even non-real-time process.
Anyone have a prediction on how soon we'll see photo-realistic real-time volumetrics? Let's start a wager! ;)
Thanks to my friend and colleague Carsten Goertz for the link to the video!
Labels:
dance,
hypercubism,
objects,
performance,
Radiohead,
volumetric cinematography
04 October 2009
Object-Oriented Byproducts of Image/Video Manipulation
These technologies will simultaneously help increase the demand for volumetric cinematography while being made obsolete by its widespread arrival.
Labels:
objects,
seam carving,
siggraph,
volumetric cinematography
01 October 2009
Open Indie
Arin Crumley's new project OpenIndie.com looks like a great idea!
Labels:
crowdsourcing,
exhibition,
network,
open source
Subscribe to:
Posts (Atom)