Showing posts with label holography. Show all posts
Showing posts with label holography. Show all posts

05 August 2009

Soon Your Computer Will See You Always



This little demo of some webcam background removal and face tracking trickery from Chris Harrison is auspicious of things to come for the future of viewing moving images. As long as our viewing devices are flat we'll have these slightly compromised aesthetics. Reminiscent of the previously posted DIY Nintendo Wii 3D Tracking Hack.

04 June 2009

X-BOX Project Natal



Would love to see this working on the movie-theater scale.

27 January 2009

DIY Nintendo Wii 3D Tracking Hack



Seems to me after watching this video that widespread 3D holographic effects are just around the corner. I wonder how difficult it would be to get this working with most webcams in most laptops, or if the necessary sensor technology could be embedded easily.

Thanks to Rigo for showing me this video :)

29 November 2008

MIT Creates Center For Future Storytelling

MIT's new Center for Future Storytelling is an amazing and encouraging development. Several of the projects they plan to take on are addressing key questions I have posed throughout the history of this blog.

19 April 2007

Eyeliner 3D

Is Eyeliner 3D really holography or just smoke and mirrors?
And does it even matter?

Given my background and formal education, as well as my admitted nostalgic love of certain masterpieces of celluloid cinema, it is challenging for me to conceive of my work in terms of depth. I have always been inclined to see 2-dimensional pictures in my head when imagining a story for a film. And I guess that's just it; proto-quantum cinema and/or live cinema are not really films at all; they may be "features" or even "feature-length" at times, but I am feeling more and more that the proto-quantum cinema will find its deepest roots in theater. Stumbling across technologies like Eyeliner 3D confirm this suspicion.

So while it may not be possible in my lifetime to realize true holographic projection (and certainly not nanopixels), several layers (perhaps as many in late-stage 32-bit video games) may be around the corner. The promise that these virtual layers of inszenierung may have for proto-quantum cinema may in fact cross the minimum thresholds of depth reconstruction necessary to truly define a new artform.

So do we really need absolute depth resolution? Or will foreground, midground and background (with some additional layers) suffice?